Jan 01, 2007, 05:38 PM // 17:38
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#1
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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Searing Flames GvG Build
This is a GvG build that I made up yesterday, and I was wondering what you guys think of it.
http://gwshack.us/72858
Oh yea, our Guild Hall is the Corrupted Isle.
Thanks
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Jan 01, 2007, 05:49 PM // 17:49
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#2
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Academy Page
Join Date: Jul 2006
Guild: Error Seven Opperators [Call]
Profession: Mo/
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You really cant take credit for making this build up, it is simply 2 thumpers with 3 searing flames monks with a 3 monk backline (LOD runner), but why are u running 2 copies of LoD? One reason you will fail, is because of ur lack of melee blinding protection. You are goign to allow the opposite team to hit u a lot.... which is bad. If anything, i would run 2 copies of ZB, and put infuse on one of ur non-runner monks. This build will also run into trouble when u want to split, since there is very few utility, besides some aegis and 2 paragon shouts.
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Jan 01, 2007, 06:00 PM // 18:00
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#3
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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I know alot of variations of this build have been made. The reason why I want to play a build like this, is because it suits my hall.
I am a little unsure about the backline though, I`ll consider your suggestion
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Jan 01, 2007, 08:28 PM // 20:28
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#4
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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How exactly does this build suit your hall? Corrupted is split friendly, and your build consists of single-minded inflexible pressure that handles
You have zero hex removal. I'd suggest having Convert instead of Mark of Rodgort on the 1st SF ele and probably Divert instead of ZB on one monk.
I'd run 12+1+1 Prot, 10+1 Heal, 8+1 DF, 2 Dom on the monks.
You can safely reduce Air Magic on the runner to around 6 without much reprecussion - note the recharge on SDH compared to its duration.
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Jan 01, 2007, 11:52 PM // 23:52
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#5
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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I think that SF Steamrolling is good for the Corrupted Isle, because there is only 1 rather narrow path to the flag, so I thought that it would be a great choke point. I also heard somewhere that the Corrupted Isle had an above average amount of NPC`s, so it would take longer to gank.
Anyways, I did put Convert on the Ele, and I changed the stats of the monks. I also changed the stats of the runner.
I also put Holy Veil instead of Dismiss on one of the ZB`s.
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Jan 13, 2007, 04:02 AM // 04:02
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#6
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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Infuse Health on one of the ZBs. Change the other ZB to RC or BLight. Give GLyph of Sac + Res Chant to one of the Eles.
Corrupted Isle...what do you do when you split? You don't have much split ability it seems...no self-heals on any of them except the Monks.
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Jan 13, 2007, 07:13 AM // 07:13
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#7
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Ascalonian Squire
Join Date: Dec 2006
Guild: god
Profession: W/
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your attributs from the sfs are wrong. you cant have 12+1+2 fire and 10+1 e-storage and 10 command/prot. it has to be 8 prot/command. attributes on thumper also wrong. you have 12 hammer and 9+1 expertise and 10+1+2 bm. it has to be 9 bm
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Jan 13, 2007, 08:16 PM // 20:16
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#8
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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the choseone is correct. It's either 11+10+10 or 12+10+8 on 3-attribute splits.
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